Wicked Perversions Changelog
Current Version: LL.3.8a


01/15/2026 Wicked Perversions Street Walkers Part I & II LL.3.7!
- These boots were made for walking... Added Street Walkers to WP!!! Street Walkers are fully autonomous prostitutes which can show up on public lots. Specifically Bars, Nightclubs, and Lounges between the hours of 9 pm to 6 am on weekdays, and 6pm to 6 am on weekends. As well as Parks and Spas noon to 6am on weekdays, and 10pm to 6 am on weekends. But if you want these lots to have prostitutes all the time, you can add the new Street Walker Hangout lot trait, or the No Street Walkers lot trait to ban all street walkers from showing up on a lot. You can also ban player prostitutes from street walking via their personal preference menu.
- Add Prostitution sex signs! These don't work just for street walkers, but all prostitution sex location picking autonomy. Anything in the same room as the prostitution signs will be picked with a higher priority over other objects. The illuminati variant will disappear while you are playing the game.
- Added 'Lot Boundaries' . You may now set boundaries per lot. Your prostitutes’ exclusive boundaries towards particular clients will override lot boundaries, but lot boundaries well override their general boundaries. So, if you would like to turn your strip club into a anything goes area for your prostitutes who are usually more conservative, or turn a random bar into the blowjob shack. You now totally can.
- Added Small Business and Custom Venue Support! If you don't have the corresponding packs, no worries. WP still works without the packs installed.
- Employees at small businesses can now ‘Be Whore[s]’ via the new role with the same name, found under the social category (not the general small business activities, which can be thought of as customer roles). If they aren’t a prostitute already, they will become one automatically after checking into work for the first time. Afterwards, sims with such a role will autonomously schmooze and solicit customers. For brothel like gameplay, I prefer small businesses the most because of the steady stream of customers despite the fewer number of prostitutes you can have employed at a single time.
- Getaway/custom venue support works a tad different. I think getaways are ideal for creating curated experiences. For instance, if you want to roleplay a scenario where a venue is a yoga studio by day, helping people find their centers, and then a whore house by night, pounding those centers to new highs. The Be Whore role for getaways works a little differently than the small business counterpart. The biggest difference is the addition of the ‘Be Solicited’ Role, exclusive to getaways. If you have active sims in the schedule with this role, then your prostitutes with the Be Whore role will only be whoring towards those with the ‘Be Solicited’ role. But this isn’t required. It’s just meant to help you direct the stories you may want to tell on Getaways. If you don’t have any sims with the ‘Be Solicited’ Role assigned at your getaway but you do have sims with the ‘Be Whore’ role, then the prostitutes will be allowed to solicit everyone on the lot.
- Tons of freaking setting menu changes. You can modify small business and getaway pay cuts, disable street walkers entirely (street walker hangout trait will still function), assign npc to be prostitutes with a sim picker, blacklist sims from street walking, generate random street walkers, set your prostitute pay rates per category, and change the age modifiers. Disable the game from creating prostitutes to fill street walker roles if none can be found (this requires a save and then game restart afterwards)
- The 'nisa.slutify' command has been overhauled. If you want to use it to transform particular sims into prostitutes, and you don't want to use the new sim picker in the settings menu for some reason, the way to do it is 'nisa.slutify -a first_name01 last_name01 first_name02 last_name02...' and so on, without quotes, it can now transform multiple sims at once among some other things.
- Fun will now decrease when prostitutes are having sex on the clock. This is partially meant not to break the fun employee mechanic with small businesses, but it's a good change overall. Succubi and lustful sims will still gain fun while working as a prostitute. Normal prostitute sims can get high on BMD MDMA and Amphetamine, to gain fun while having prostitution sex, if they are on DMD alcohol or cocaine, then they won't lose fun while working (but they won't gain it either)
- Prostitutes can now offer body to sims they don't know.
05/13/2026 Wicked Perversions Street Walkers Part III LL.3.8!
- The slutting outfit system has been completely overhauled, you can now click on your prostitute and use the new Design Hoe Outfits interaction to create custom prostitution outfits. You no longer have to sacrifice a normal outfit to be your 'slutting outfit'
- Added job specific prostitution outfit category support, While currently the Slutting Outfit category is the only one in use, the sex maid outfit category has been added in preparation for a future prostitution job update.
- Added support for 5 custom outfit per prostitution outfit category, per sim.
- New default prostitution outfits. You want your generic street walkers to look more like generic prostitutes, well now you can! Default outfits are shared across saves, sims without a personal prostitution outfit assigned, will use the global defaults. Get creative, defaults need not be entire outfits. In your game, if you want all prostitutes to be signified by just wearing a cat collar with their normal clothes, just throw a cat collar on the default and call it done.
- Added donor outfits for prostitution outfit application. By default, the current outfit is used as the donor. Players can assign a specific donor outfit, such as Party 2, for more control over hair, makeup, and styling.
- New save data and backup system for my custom prostitution outfits was added in. Including Automatic corruption checks for outfit save data and a rolling backups system. It's all in the background, you don't have to think about it.
- Sims wearing slutting outfits now attract more attention from interested Sims. Attracted Sims may follow, flirt with, or attempt to solicit the prostitute. Changing back into a normal outfit removes the slutting outfit situation.
- I added prostitution orgy support with rare autonomous orgy request behavior.
- Added a 'share service' interaciton. While your prostitute is servicing a client, they can ask watchers to join in on the ongoing public sex act. Wearing the slutting outfit while having sex in a public space makes it easier to attract watchers.
- Added an experimental gamete-themed menu style based on reproductive cells, it's planned to roll out to other parts of the mod as needed.
- Updated my logging system, logs can be found where the mod’s script files are installed.
- Known Quirks!
- Occult Sims may carry some occult-form outfit items back to their human form when changing forms while using prostitution outfits. This can be fixed by simply chossign to slip back into the very same outfit you already have on.
- When editing the mannequin for custom outfits, only changes to Everyday 1 currently count.
- Sexy Maid outfits can be designed now, but Sexy Maid gameplay situations will not appear until a future update.
- Share Services may allow more clients than available animation slots. Clients should wait, but this behavior may be changed in the future.
05/15/2026 Wicked Perversions Street Walkers Part III LL.3.8a!
- Prostitution date goal get naked icon is now working again
- During Prostitution Dates, sex category interactions will now be correctly color coded.
- Prostitution Date medals now reward much larger tips.
- Included more nudist interactions for appropriate prostitution date goals.
- Logging files will now correctly go in the same folder as the ts4script.
- Fixed an LE with DoEH sims cum sac generating an LE instead of fertilizing eggs!
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