Wicked Perversions Changelog


Current Version: LL.3.7c

 


01/15/2026 Wicked Perversions Street Walkers Part I & II LL.3.7!

  • These boots were made for walking... Added Street Walkers to WP!!! Street Walkers are fully autonomous prostitutes which can show up on public lots. Specifically Bars, Nightclubs, and Lounges between the hours of 9 pm to 6 am on weekdays, and 6pm to 6 am on weekends. As well as Parks and Spas noon to 6am on weekdays, and 10pm to 6 am on weekends. But if you want these lots to have prostitutes all the time, you can add the new Street Walker Hangout lot trait, or the No Street Walkers lot trait to ban all street walkers from showing up on a lot. You can also ban player prostitutes from street walking via their personal preference menu.
  • Add Prostitution sex signs! These don't work just for street walkers, but all prostitution sex location picking autonomy. Anything in the same room as the prostitution signs will be picked with a higher priority over other objects. The illuminati variant will disappear while you are playing the game.
  • Added 'Lot Boundaries' . You may now set boundaries per lot. Your prostitutes’ exclusive boundaries towards particular clients will override lot boundaries, but lot boundaries well override their general boundaries. So, if you would like to turn your strip club into a anything goes area for your prostitutes who are usually more conservative, or turn a random bar into the blowjob shack. You now totally can.
  • Added Small Business and Custom Venue Support! If you don't have the corresponding packs, no worries. WP still works without the packs installed. 
  • Employees at small businesses can now ‘Be Whore[s]’ via the new role with the same name, found under the social category (not the general small business activities, which can be thought of as customer roles). If they aren’t a prostitute already, they will become one automatically after checking into work for the first time. Afterwards, sims with such a role will autonomously schmooze and solicit customers. For brothel like gameplay, I prefer small businesses the most because of the steady stream of customers despite the fewer number of prostitutes you can have employed at a single time.
  • Getaway/custom venue support works a tad different. I think getaways are ideal for creating curated experiences. For instance, if you want to roleplay a scenario where a venue is a yoga studio by day, helping people find their centers, and then a whore house by night, pounding those centers to new highs. The Be Whore role for getaways works a little differently than the small business counterpart. The biggest difference is the addition of the ‘Be Solicited’ Role, exclusive to getaways. If you have active sims in the schedule with this role, then your prostitutes with the Be Whore role will only be whoring towards those with the ‘Be Solicited’ role. But this isn’t required. It’s just meant to help you direct the stories you may want to tell on Getaways. If you don’t have any sims with the ‘Be Solicited’ Role assigned at your getaway but you do have sims with the ‘Be Whore’ role, then the prostitutes will be allowed to solicit everyone on the lot.
  • Tons of freaking setting menu changes. You can modify small business and getaway pay cuts, disable street walkers entirely (street walker hangout trait will still function), assign npc to be prostitutes with a sim picker, blacklist sims from street walking, generate random street walkers, set your prostitute pay rates per category, and change the age modifiers. Disable the game from creating prostitutes to fill street walker roles if none can be found (this requires a save and then game restart afterwards) 
  • The 'nisa.slutify' command has been overhauled. If you want to use it to transform particular sims into prostitutes, and you don't want to use the new sim picker in the settings menu for some reason, the way to do it is 'nisa.slutify -a first_name01 last_name01 first_name02 last_name02...' and so on, without quotes, it can now transform multiple sims at once among some other things. 
  • Fun will now decrease when prostitutes are having sex on the clock. This is partially meant not to break the fun employee mechanic with small businesses, but it's a good change overall. Succubi and lustful sims will still gain fun while working as a prostitute. Normal prostitute sims can get high on BMD MDMA and Amphetamine, to gain fun while having prostitution sex, if they are on DMD alcohol or cocaine, then they won't lose fun while working (but they won't gain it either) 
  • Prostitutes can now offer body to sims they don't know. 

02/04/2026 Wicked Perversions Street Walkers Part I & II LL.3.7a!

  • Patched for the 1.121 game pre-patch for the Royalty & Legacy Expansion
  • Fixed Street Walkers Soliciting Player sims with no prompt.

02/05/2026 Wicked Perversions Street Walkers Part I & II LL.3.7b!

  • Quick Hotpatch! I'm a dummy and somehow missed copying over a change from my dev build to the release build. TLDR: prostitution payout is working again!

02/12/2026 Wicked Perversions Street Walkers Part I & II LL.3.7c!

  • Patched for the Royalty & Legacy Expansion
  • Added backwards compatibility for people who haven't updated to the 1.121+ game patch yet. I'm assuming because of Windows Update PTSD. Counseling is available for those affected, just not from me :D 

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